Random Recoils
By Bill Sumruld
Here is an interesting little variant for friendly games. When a unit
recoils, roll 1d6:
On a roll of 1, the unit panics and attempts to flee.
On a roll of 2-5, the unit behaves as normally under the rules.
On a roll of 6, the unit flies into a "fighting rage." On the next turn it adds +1,
or if you want really wild results +2, to its close combat die roll. It
also becomes impetuous and will pursue until it loses contact, leaves the
table, or is defeated in a combat.
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Last Updated: April 28, 2000
Comments and suggestions welcome. Send them to Chris Brantley, brant@erols.com.
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