DBA Resource PageDBA Period VariantsHORSE AND MUSKET DBA
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| Troop Type | Abbrev. | Vs. Foot |
Vs. Mounted |
Vs. Artillery |
Move Distance (cm) | Combat Distance (cm) |
| Light Infantry | LI | 2 | 2 | 1 | 12 | 18 |
| Regular Infantry | RI | 4 | 4 | 4 | 10 | 18 |
| Guard Infantry | GI | 5 | 5 | 5 | 10 | 18 |
| Heavy Cavalry | HC | 5 | 5 | 6 | 15 | 0 |
| Medium Cavalry | MC | 3 | 3 | 6 | 20 | 6 |
| Light Cavalry | LC | 2 | 2 | 6 | 25 | 12 |
| Horse Artillery | HA | 6 | 4 | 2 | 20 | 24 |
| Foot Artillery | FA | 8 | 6 | 3 | 10 | 36 |
| Reserve Artillery | RA | 10 | 6 | 3 | 10 | 48 |
National Modifiers:
Britain: +2 Combat
France: +1 Combat, +2 Pips
French Guard: +1 (additional) to Combat
| Troop Type | Abbrev. | Vs. Foot |
Vs. Mounted |
Vs. Artillery |
Move Distance (cm) | Combat Distance (cm) |
| Light Infantry | LI | 2 | 2 | 1 | 12 | 18 |
| Regular Infantry | RI | 4 | 4 | 4 | 10 | 18 |
| Guard Infantry | GI | 5 | 5 | 5 | 10 | 18 |
| Heavy Cavalry | HC | 5 | 5 | 6 | 15 | 0 |
| Medium Cavalry | MC | 3 | 3 | 6 | 20 | 6 |
| Light Cavalry | LC | 2 | 2 | 6 | 25 | 12 |
| Horse Artillery | HA | - | - | - | - | - |
| Foot Artillery | FA | 8 | 6 | 3 | 10 | 27 |
| Reserve Artillery | RA | 10 | 6 | 3 | 0 | 40 |
Note: The Prussians, as well as Russians, had Horse Artillery available in the SYW, but in such insignificant numbers, that I have not bothered with them.
National Modifiers:
Prussia: +2 combat, +3 Pips.
A non-light Infantry unit lends half (round up) its combat modifier to another non-light infantry unit, if lined up behind it. A non-light cavalry unit lends half (round up) its combat modifier to another non-light cavalry unit, if lined up behind it.
An infantry or artillery unit in hard cover deducts 3 from the opposing unitıs combat modifier.
When infantry attacks in column (two or more units of non-light infantry lined up behind the leading unit), deduct 2 from the opposing units combat score if more then 1/2 of the defending unitıs combat distance separates them. Deduct 4 from the opposing units combat score if less then 1/2 of the defending units combat distance separates them. Deduct a further 2 from the opposing units combat score if less then 1/2 of the defending units combat distance separates them and a light infantry unit is leading the attack; this unit would retire to the rear once it reaches the half-way point. (The British combat modifier offsets to some degree this advantage of attacking in column) The column attack rules should not be used for the SYW.
If less then the enemy, but more then half:
| LI | destroyed if attacked by LC, otherwise recoil |
| RI, GI | destroyed if in bad going or hard cover, otherwise recoil |
| LC | destroyed if in bad going, otherwise recoil |
| MC, HC | destroyed if less then 9cm from RI, GI, HA, FA, RA or in bad going, other recoil HA, FA, RA - destroyed if less then 9cm from RI, GI, MC, HA, FA, RA, otherwise recoil |
| HA, FA, RA | destroyed if less then 9cm from RI, GI, MC, HA, FA, RA, otherwise recoil |
If half or less that of the enemy:
| LI | destroyed if attacked by LC, otherwise flee 25cm |
| LC | destroyed if in bad going, otherwise flee 25cm |
| All other | destroyed |
Recoiling works the same as in the original rules, but if a unit is destroyed, the supporting unit is not affected.
Heavy and all British cavalry will pursue.
Win when the enemy has lost either the general or 11 elements, and has also lost more elements then you.
Napoleonic Army (33 elements): 4xLI, 12xRI, 3xGI, 4xHC, 3xMC, 3xLC, 1xHA, 2xFA, 1xRA
Seven Years War (33 elements): 2xLI, 12xRI, 6xGI, 4xHC, 3xMC, 2xLC, 3xFA, 1xRA
I would certainly appreciate any feedback. Also I am not very happy with my HC rules and would appreciate suggestions. Contact Ernst Boeder with input.
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Updated: December 17, 1999
My thanks to Ernst Boeder for sharing this period variant. Questions, comments and suggestions are welcome and can be sent to Chris Brantley at brant@erols.com.