DBA Resource PageBattle ScenariosBattle of Yns Mon (500 AD)By Tim DonovanIn the time of Arthur, the Irish Kingdoms in Wales, long settled and growing in power, were ruthlessly crushed. In North Wales, Cunnedda's grandson, Catwallaun Longhand is said to have expelled the Irish from Anglesey around 500 AD after a long and bitter campaign. The Irish king of Leinster, Illan, reigned from 492 to 512 is said to have fought eight or nine battles in Britain and is the most likely candidate for the leader of the Irish crushed by Arthur at Chester during his 12 battle campaign that culminated in victory at Badon. Following the victory at Badon, Arthur entrusted loyal Nobles and his valiant "Knights" to re-establish Romano British rule in lands overrun by the barbarians. In Bernard Cornwell's Arthurian Trilogy the hero Derfel undertakes a quest to Yns Mon (Anglesey) and is confronted by some very nasty Irish warriors under the leadership of their wicked King Diwrnach. In the running battle the Irish, mounted on shaggy ponies, battle the steady Spears of Derfel's Wolftail warriors. In this scenario, for fun, I simply combine the history and fiction. Catwallaun, aided by Derfel, culminates his campaign with an invasion of Anglesey. The Irish King Illan (he survived the campaign) is long gone, leaving his pagan brother Serach and his ally Diwrnach to fight the last battles. The Standard ScenarioThe Armies:
Terrain: Standard DBA terrain rules or the proposed rules for DBA 2000. The Cornwell book mentions small rocky sources hillforts, swamps, forest, and farmland. I suggest the defender place compulsory terrain of 2 hills, 1 wood, 1 swamp, and then 0-3 additional terrain pieces of hill, woods, or swamp. Deployment: After the defender places the compulsory and optional terrain the attacker chooses the edge to invade from . The defender now deploys either a hillfort (+3) or a camp. If the defender places a hillfort the attacker need not place a camp. The defender now deploys 6 elements and then attacker deploys 6 elements. The defender finishes their deployment followed by the attacker. Dice for the initiative, high score has option of moving first or second. Optional Rules: Consider both the Catwallaun and Derfel elements as generals receiving the +1 bonus, additionally, roll 2 pip die and use the higher score. The Irish in Cornwell's book are depicted as especially nasty. Try the new warband rule allowing a subsequent move for warbands if ending in combat, also, supporting warband elements also follow up behind a victorious advancing warband element. Victory: Standard. The Expanded ScenarioThe Armies: Here I suggest you do as you please. The Irish Nobles can trundle around in chariots, skitter around as Light Horse or fight on foot as warbands to bolster the main battleline. Mercenaries are always prominent in Irish armies so some lingering Attecotti or Franks are appropriate while the bulk of the common warriors should be light troops, Auxilia and Psiloi. The Romano British can likewise be a real mix. A few Nobles can fight as Knights or Cavalry with the balance of the mounted troops as Cavalry or Light Horse. The foot can be a mix of light troops augmented by the tougher foot of Derfel or the displaced northern British tribes brought south to fight the Irish. The wandering Theodoric and his Visigothic fleet would have been perfectly suited for this venture (see the Porth Mawr scenario) so again do as you please. The following army lists are designed mainly for fun and ease of finding suitable elements. I have opted for a typical Big Battle DBA 24 element affair incorporating many of the different interpretations of what these armies looked like and how they fought.
Terrain Notes: The board should be expanded to 2 x 4 for 15mm or 4 x 6 for 25mm. Standard DBA terrain rules or the proposed rules for DBA 2000. The Cornwell book mentions small rocky sources hillforts, swamps, forest, and farmland. I suggest the defender place compulsory terrain of 2 hills, 2 woods, 1 swamp, and then 0-5 additional terrain pieces of hill, woods, or swamp. Deployment: After the defender places the compulsory and optional terrain the attacker chooses the edge to invade from . The defender now deploys either a hillfort (+3) or a camp. If the defender places a hillfort the attacker need not place a camp. The defender now deploys 12 elements and then attacker deploys 12 elements. The defender finishes their deployment, recording any flank marches or ambushes followed likewise by the attacker. Dice for the initiative, high score has option of moving first or second. Optional Rules:
Victory Conditions: Standard, 8 elements lost breaks the army. Generals and camps count as two elements lost, the hillfort, if used counts as three. Background Resources
| Top of Page | Battle Scenarios | Home | Last Update: March 17, 2000 My thanks to Tim Donovan for this scenario. Comments, questions, and suggestions are welcome. Send them to Chris Brantley at brant@erols.com. |